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How To Calculate Drag Coefficient With Reynolds Number

Stokes' Law for Low Reynolds Number:

\[ C_d = \frac{24}{Re} \]

dimensionless

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1. What is Drag Coefficient and Reynolds Number?

The drag coefficient (C_d) is a dimensionless quantity that describes the drag or resistance of an object in a fluid environment. The Reynolds number (Re) is a dimensionless quantity that predicts flow patterns in different fluid flow situations, representing the ratio of inertial forces to viscous forces.

2. How Does the Calculator Work?

The calculator uses Stokes' law for low Reynolds numbers:

\[ C_d = \frac{24}{Re} \]

Where:

Explanation: Stokes' law provides the drag coefficient for a sphere at low Reynolds numbers (typically Re < 1), where viscous forces dominate over inertial forces.

3. Importance of Drag Coefficient Calculation

Details: Accurate drag coefficient calculation is crucial for predicting fluid resistance on objects, designing aerodynamic and hydrodynamic systems, and understanding particle sedimentation in various engineering applications.

4. Using the Calculator

Tips: Enter the Reynolds number (must be greater than 0). The calculator is valid for low Reynolds numbers where Stokes' law applies (typically Re < 1).

5. Frequently Asked Questions (FAQ)

Q1: What is the range of validity for Stokes' law?
A: Stokes' law is valid for low Reynolds numbers, typically Re < 1, where flow is laminar and viscous forces dominate.

Q2: How does drag coefficient change with Reynolds number?
A: At low Re, C_d decreases as 24/Re. At higher Re, the relationship becomes more complex and empirical correlations are needed.

Q3: What factors affect the drag coefficient?
A: Shape of the object, surface roughness, fluid properties, and flow conditions all influence the drag coefficient.

Q4: When is Stokes' law not applicable?
A: For high Reynolds numbers, non-spherical objects, turbulent flow conditions, or when other forces (such as buoyancy or electrostatic) are significant.

Q5: What are typical drag coefficient values?
A: For spheres at low Re, C_d can be very high (hundreds to thousands). For streamlined objects at high Re, C_d can be as low as 0.04-0.1.

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